Guides / How tennis points end

Explainer

How tennis points end

Every point ends one of three ways: someone hits a winner, someone makes an error, or the serve decides it.

Charting a match is mostly saying which. Here is what each ending means, and how to choose when it’s close.

The Log Point sheet offering Winner, Forced error, Unforced error, Ace, Service winner, and Other

In a rally

Winner

A shot that lands in and the opponent can’t reach.

A forehand into the open court that nobody gets a racket on.

Forced error

A miss the opponent’s shot caused. The player was stretched, rushed, or handling a ball too good to control.

Lunging for a wide ball and pushing it into the net.

Unforced error

A miss on a ball the player would normally make: in position, with time, under no real pressure.

A rally ball from the middle of the court, hit long.

On the serve

Ace

A serve that lands in and the returner doesn’t touch.

A serve down the middle that goes straight past.

Service winner

A serve the returner touches but can’t put back in play, because the serve was too good.

If the returner should have made it, tag an error on the return instead.

A hard serve into the body that comes off the frame.

Double fault

Both serves miss. The point goes to the returner.

First serve long, second serve into the net.

Anything else

Other

RallyTap offers Other for anything that doesn’t fit.

A penalty, a ball that hits a player, or a point you saw end but couldn’t classify.

Forced or unforced?

This is the one judgment call in charting, and nobody agrees on every point. Ask yourself: “What was the player dealing with when they missed?”

Unforced

  • In position and balanced
  • Had time for a normal swing
  • A routine rally ball

Forced

  • Stretched or off balance
  • Rushed
  • A ball with real pace, depth, or angle

When you can’t decide, pick one way to handle it for both players for the whole match. Being consistent matters more than being right on any single point.

Which shot

For a winner you pick the winning shot. For an error you pick the shot that missed.

  • Forehand and Backhand: hit after the bounce.
  • Return: the shot that returns a serve. Offered only for the receiver.
  • Volley: hit before the bounce, usually at the net.
  • Overhead: a smash, hit above the head.
  • Drop shot: a soft shot that lands just over the net.
  • Lob: a high shot over an opponent at the net.
  • Passing shot: hit past an opponent at the net.
The Missed shot choices with Backhand chosen

Where it missed

For an error, you can also say where the ball went.

  • Net: into the net.
  • Long: past the baseline.
  • Wide: outside the sideline.
  • Mishit: off the frame.

This is often the most useful detail. Backhands into the net and backhands long call for different practice.

The Miss location choices with Net chosen

Why the choices change from point to point

Once you’ve said who serves first, the app knows who served every point and only offers the endings that are possible. An ace or a service winner appears when the server won. A double fault appears when the returner won.

The Log Point sheet for a point the server won, offering Ace and Service winner
The server won the point.
The Log Point sheet for a point the returner won, offering Double fault
The returner won the point.

What the tags add up to

After the match, the tags become counts for each player, with the errors broken down by shot.

Two comparisons say the most. Winners against unforced errors shows whether a player is earning points or handing them over. And one shot with far more errors than the others is usually the thing to work on.

Winners, forced errors, and unforced errors for both players as bars

Try it at your next match.

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